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CROSSING
SELVES |
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ABSTRACT |
Crossing Selves
is an interactive game with different communities and their variable forms
of expressions, a game with the computer, which uses texts, pictures and
sounds. The project is based on discussions about gender-studies and theoretical
questions about how information technology influences the society.
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THEORETICAL
APPROACH / LANGUAGE AND STRATEGY |
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QUESTIONS |
We are interested
in, how pragmatic forms of communication are manifested on the syntactic
level of a language in different gender communities and which attitude
women and men take towards the computer. One practical questions of our
research was, why just a few women are working in the area of information
technologies (particularly in Switzerland).
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RESULT
OF STUDIES
(details in researches) |
Women act
to each other significant more often cooperative and uses paraphrases
to initiate actions. On the other hand, competitive situations are dominant
in male communities. Instructions for actions are often given in the syntactical
form of orders. A linguistic short form is usually used to communicate
with the computer, which are orders on the syntax level. But problematically
is not just the linguistic communication form but also the intention towards
the computer. Men more often personify the computer and look at it in
a mal functional way. In comparison women use the computer more as a tool
and are interested in its possible applications and social consequences.
These differences implicate that different communities are constituted
along variable ways of behavior and the form of linguistic expressions.
These Communities are compatible with the behavior of a particular SELF
or lead to misunderstandings and frictions. In our game CrossingSelves
we uses such stereotypical communities on the linguistic level. A subject
called ITself asks the player in a particular linguistic form and the
player has to react in answering the questions (from a pragmatic point
of view, all questions are orders to act). The player has the possibility
to react cooperatively, competitively or indifferently. ITself is for
sure the computer itself. But we deal with the indifference of the expression,
so ITself can also be a human, a social subject. On the strategic level
of the game the interaction of the player has an influence on the course
of the game. Cooperative actions speed up the course of the game, competitive
actions slow down the course. That means, if a SELF is compatible to a
particular community, the game speeds up to the next type of communities
and if a SELF acts against the order of ITself, he or she rests in this
community until she or he react more cooperatively.
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PICTURES
AND SOUND |
Baudrillard
described in his paper „The Simulation" and more detailed in his book
„The Perfect Crime", that our society is tending to the metaphysics of
the indeterminisme and the codes. The way the reference character of the
icons is going away, the icons are robbed of its illusion. The simulation
out of codes is taking its part. The reality is simulated in the virtuality,
the redoubling of the reality is turning into hyperreality. The simulation
is perfect, if it becomes reality. The pictures and sounds in CrossingSelve
are simulated out of codes and have no reference character on something
else than its codes. Also at the beginning if the player has the illusion,
she or he can trigger actions of the computer, this illusion will be more
and more destroyed and the computer is simulating its pictures after its
own program. The machine has quasi removed itself from the humans.
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THE
GAME
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CrossingSelves
is a game with the computer and is always ending in the creation of the
intelligent machine, which is independent of the humans. Our goal is the
way there through different communities. The interaction with the computer
has a direct influence on the way, that means the course of the game.
The game is running on two levels. On the first, the player is moving
through different communities, on the second the computer is trying to
become independent of humans, what it reaches all the time. We hope with
CrossingSelves to open variable spaces of experiences and that questions
about the social development become conscious.
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